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Reporting & Help Section => Bug Reports => Solved Bugs => Topic started by: C.Elma on November 14, 2015, 08:21:42 PM

Title: Australium Command Bug.
Post by: C.Elma on November 14, 2015, 08:21:42 PM
When I ever use it the Effect Dosnt  show up. It does on Spy. But not Sniper Rifle or Minigun
Title: Re: Australium Command Bug.
Post by: Sup hahah on November 27, 2015, 08:02:41 AM
I and a couple other VIP members have noticed this too, it apears to be only with stock weapons though. Force-a-Nature and Tomislav have their Australium counterparts, but stocks do not. Wish they would fix this.
Title: Re: Australium Command Bug.
Post by: Death™ on November 27, 2015, 11:52:38 AM
Sorry guys, im getting to the point that im just going to remove autraliums from vip. I have fixed it well over 100 items and it seems valve breaks it every 2-3 days when they change things.
Title: Re: Australium Command Bug.
Post by: Lunarium on November 27, 2015, 12:27:40 PM
All australiums DO work.

Just get a strange for that item, and it will do so.

The pluggin works, just requires you to make it more legitimate and easy for the pluggin to do.
Title: Re: Australium Command Bug.
Post by: Death™ on November 27, 2015, 02:40:42 PM
It should also be working with stock items but those fail all the time... I am running into the same issues with unusual particles. Those are failing all the time too and its a result of changes in steams backend systems.
Title: Re: Australium Command Bug.
Post by: Lunarium on November 27, 2015, 02:56:54 PM
Is it something you have to manually fix? Or is it something that needs a pluggin update?
Title: Re: Australium Command Bug.
Post by: Death™ on November 30, 2015, 02:06:07 AM
When steam even makes the smallest change it means a plugin update. For some reason I cant get the australiums to work any longer then 3-4 days before its down again. My programmer is even to the point of not wanting to support the feature any longer...
Title: Re: Australium Command Bug.
Post by: Death™ on December 02, 2015, 12:44:27 PM
So again after more investigation it turns out our vip australium will not work on any stock weapons... Apparently its a valve issue and is not repairable. I was told that it should work on any dropped weapon or stock strange equivalent.

I hope this clears things up for people a little more...
Title: Re: Australium Command Bug.
Post by: Lunarium on December 02, 2015, 01:42:36 PM
So again after more investigation it turns out our vip australium will not work on any stock weapons... Apparently its a valve issue and is not repairable. I was told that it should work on any dropped weapon or stock strange equivalent.

I hope this clears things up for people a little more...

Yup, once again, any item that is available as an Australium, it takes a little extra effort to get the ones working by getting your hands on a strange weapon. If the Knife wasn't australium before, it will be if you get your hands on a strange one.

The solution to it all is just to acquire  a strange over any stock items. Dropped items also will authenticate, but any defaults will not work.
Title: Re: Australium Command Bug.
Post by: Psy on August 23, 2016, 03:26:45 PM
Topic locked.