• April 19, 2019, 10:17:08 AM

Author Topic: Australium Command Bug.  (Read 738 times)

Offline BatHoovy

  • Forum Visitor
  • Posts: 3
    • View backpack
    • View SteamRep
    • View Steam Profile
Australium Command Bug.
« on: November 14, 2015, 08:21:42 PM »
When I ever use it the Effect Dosnt  show up. It does on Spy. But not Sniper Rifle or Minigun


Offline Sup hahah

  • Forum Visitor
  • Posts: 7
  • Hahahahaha, GOTCHA!
    • View backpack
    • View SteamRep
    • View Steam Profile
Re: Australium Command Bug.
« Reply #1 on: November 27, 2015, 08:02:41 AM »
I and a couple other VIP members have noticed this too, it apears to be only with stock weapons though. Force-a-Nature and Tomislav have their Australium counterparts, but stocks do not. Wish they would fix this.

Offline Death™

  • King Of Death
  • Forum Administrator
  • Forum Master
  • *****
  • Posts: 2458
  • The Unholy King Of Death
    • View backpack
    • View SteamRep
    • View Steam Profile
Re: Australium Command Bug.
« Reply #2 on: November 27, 2015, 11:52:38 AM »
Sorry guys, im getting to the point that im just going to remove autraliums from vip. I have fixed it well over 100 items and it seems valve breaks it every 2-3 days when they change things.

Offline ϟ ☠Lunarium☠

  • High Tier Trader
  • Staff Trainer
  • Forum Master
  • *****
  • Posts: 1220
  • Your Deadly skill is jogging? Mine is Murdering.
    • View backpack
    • View SteamRep
    • View Steam Profile
Re: Australium Command Bug.
« Reply #3 on: November 27, 2015, 12:27:40 PM »
All australiums DO work.

Just get a strange for that item, and it will do so.

The pluggin works, just requires you to make it more legitimate and easy for the pluggin to do.

Offline Death™

  • King Of Death
  • Forum Administrator
  • Forum Master
  • *****
  • Posts: 2458
  • The Unholy King Of Death
    • View backpack
    • View SteamRep
    • View Steam Profile
Re: Australium Command Bug.
« Reply #4 on: November 27, 2015, 02:40:42 PM »
It should also be working with stock items but those fail all the time... I am running into the same issues with unusual particles. Those are failing all the time too and its a result of changes in steams backend systems.

Offline ϟ ☠Lunarium☠

  • High Tier Trader
  • Staff Trainer
  • Forum Master
  • *****
  • Posts: 1220
  • Your Deadly skill is jogging? Mine is Murdering.
    • View backpack
    • View SteamRep
    • View Steam Profile
Re: Australium Command Bug.
« Reply #5 on: November 27, 2015, 02:56:54 PM »
Is it something you have to manually fix? Or is it something that needs a pluggin update?

Offline Death™

  • King Of Death
  • Forum Administrator
  • Forum Master
  • *****
  • Posts: 2458
  • The Unholy King Of Death
    • View backpack
    • View SteamRep
    • View Steam Profile
Re: Australium Command Bug.
« Reply #6 on: November 30, 2015, 02:06:07 AM »
When steam even makes the smallest change it means a plugin update. For some reason I cant get the australiums to work any longer then 3-4 days before its down again. My programmer is even to the point of not wanting to support the feature any longer...

Offline Death™

  • King Of Death
  • Forum Administrator
  • Forum Master
  • *****
  • Posts: 2458
  • The Unholy King Of Death
    • View backpack
    • View SteamRep
    • View Steam Profile
Re: Australium Command Bug.
« Reply #7 on: December 02, 2015, 12:44:27 PM »
So again after more investigation it turns out our vip australium will not work on any stock weapons... Apparently its a valve issue and is not repairable. I was told that it should work on any dropped weapon or stock strange equivalent.

I hope this clears things up for people a little more...

Offline ϟ ☠Lunarium☠

  • High Tier Trader
  • Staff Trainer
  • Forum Master
  • *****
  • Posts: 1220
  • Your Deadly skill is jogging? Mine is Murdering.
    • View backpack
    • View SteamRep
    • View Steam Profile
Re: Australium Command Bug.
« Reply #8 on: December 02, 2015, 01:42:36 PM »
So again after more investigation it turns out our vip australium will not work on any stock weapons... Apparently its a valve issue and is not repairable. I was told that it should work on any dropped weapon or stock strange equivalent.

I hope this clears things up for people a little more...

Yup, once again, any item that is available as an Australium, it takes a little extra effort to get the ones working by getting your hands on a strange weapon. If the Knife wasn't australium before, it will be if you get your hands on a strange one.

The solution to it all is just to acquire  a strange over any stock items. Dropped items also will authenticate, but any defaults will not work.

Offline Psyk0tik

  • There's a method to the madness. :]
  • Inactive Staff Member
  • Forum Master
  • *****
  • Posts: 2229
  • Can you handle the madness?
    • View backpack
    • View SteamRep
    • View Steam Profile
Re: Australium Command Bug.
« Reply #9 on: August 23, 2016, 03:26:45 PM »
Topic locked.